Spirit Games

There are many, many games and variations.  These are appropriate for kids of all ages!

  •  Wah!
    • One player starts by saying “wah” and holding both hands pressed together above her head. She sends the “wah” to someone else in the circle by saying “wah” again and pointing with both hands at another circle-member. The recipient throws up his hands like the original wah-holder and says “wah” to catch it. The two people on other side of the wah-receiver put their hands together toward the wah receiver and say “wah” a beat after he receives it. The wah-receiver then sends it to someone else in the circle with a “wah” and a point with both hands together. When someone screws up, they’re out! Play till two left. Then you can have a two winners or play a tiebreaker.
  • Look down. Look up!
    • Everyone huddles close in this circle with arms around one another. One chosen facilitator says “look down” and everyone looks at the ground; the facilitator says “look up!” and everyone looks up at a specific person. If that person is looking back, both eye-lockers are out. Keep playing until there are two people left!
  • Zip, Bong!
    • Thanks Abby for sharing this one with us!  Players keep their teeth covered with their lips the whole time! One player starts by saying “zip” to the person to her right. To continue in the same direction, that person says “zip” to the next person to the right. To change the direction, she says “bongggg!” and it passes back to the last zipper. Anyone who messes up or shows her teeth is out!
  • Ninja
    • Always a fav!  But keep it going fast!
    • Start with a ninja/karate pose. Players take turns clockwise from their original position. On her turn, a player can make one motion, aiming to hit someone else’s hand, and that player can make one motion to move out of the way. If a player’s hand is slapped, she’s out! Remember the starting order and keep that throughout the game, even if it means stretching across some fallen ninjas. Last ninja standing wins!
  • Pterodactyl
    • Circle of participants all with lips wrapped around teeth.  Starter  says “pterodactyl” to neighbor.  If any teeth are shown by any participants, they are out!
  • Street Fighter
    • Complicated, but awesome when the group gets it!
    • One player starts by yelling “Hadouken” and sending an invisible orb of energy to the person to her right with her palms open in that direction. That person has a few choices: 1) she can continue in the same direction by yelling “Hadouken” and sending the orb to the next person, 2) she can change direction by stretching an arm over her head pointing back at the person who sent her the orb and yelling “Tiger Uppercut”, 3) she can put her palms together over her head and put one foot on the other knee and yell “Yoga Flame” to have the orb skip the next person in line, OR 4) she can yell “Sonic Boom!”, with arms out straight, wrists crossed pointing to someone across the circle (must make eye contact)! Upon being sent a Sonic Boom, a player can deflect by holding the forearms up in a shielded position and making the sound of a sword hitting a shield, which sends the orb back to the person who sent the Sonic Boom, or she can continue the game with one of the aforementioned 4 moves. If someone messes up or stalls, she sits down and is out. Play continues around her.
  • Mingle, Mingle, Mingle!
    • Choose a facilitator and three poses (requiring some combination of 2, 3, or 4 people for each pose). Walk aimlessly around with the other team chanting “mingle, mingle, mingle” until the facilitator calls out a pose. Quickly find other people to do the pose with you. If you have no group or you’re the last group to form, the facilitator will call you out! The last two either win, or can play a tiebreaker!
  • Zombie Tag
    • Everyone’s in an endzone and person starts as the only zombie. The zombie tries to tag someone, either by throwing the disc or touching someone with the disc. Once the zombie tags someone, that person turns into a zombie as well and helps tag non-zombies until there’s no one left. Zombie’s can’t run with the disc; they have to pass the disc among the zombies.
  • Jug
    • Prop: empty milk jug.
    • This one’s more of a sideline game but could be played post-game with the other team too! Toss the jug into the air and mack it around. No trapping and one handed. Players are trying to catch the handle for one point, one finger for two or one finger through the spout for an automatic win. Play to a certain number of points or until someone makes it through the spout.
  • Ro-Sham-Bo Entourage
    • Everyone finds a partner and plays Rock, Paper, Scissors (otherwise known as ro-sham-bo) with them. The loser of the match-up follows around the winner cheering and rooting for her, becoming her entourage. The winner finds another winner to play with a cheering fan base. When there are only two left, everyone’s involved cheering for their candidate.
  •  Egg>Chicken>Monster>Rockstar
    • Similar to Entourage, players match-up for multiple ro-sham-bo battles, but with levels in action. Everyone starts as an egg, curled up and rolling around on the ground. The winning egg gets to squat and make chicken sounds, looking for other chickens to battle. The winning chicken in that match-up becomes a monster, using whatever monster-interpretation she chooses, while the losing chicken devolves into an egg. The winner in a monster-vs-monster match-up becomes a rockstar as she cheers for all others playing, but the loser goes back to being a chicken. Players can only play others at their level! Play until everyone is a rockstar or until you get bored and want to go play more ultimate!
  • Tie Breaker! Vege-Off!
    • Two people stand back-to-back and take three steps out as someone counts to three. After that someone yells out a vegetable, the two contenders have to act and sound like that vegetable. The crowd decides on a winner.